M8 Greyhound Light Armored Car 1941-91 by Steven J. Zaloga, Tony Bryan PDF

M8 Greyhound Light Armored Car 1941-91 by Steven J. Zaloga, Tony Bryan PDF

By Steven J. Zaloga, Tony Bryan

The M8 mild armored vehicle was once the one major wheeled strive against automobile utilized by the united states military in international conflict II. along side the frivolously armed software model, the M20, it was once the staple of the army's cavalry squadrons to be used in reconnaissance and scouting. First getting into wrestle in Italy in 1943, it used to be frequent in the course of the crusade in northwest Europe, notwithstanding its off-road functionality was once discovered to be in need of. This name describes the layout and improvement of the M8, overlaying the various editions that have been produced in the course of global battle II and afterwards, besides a accomplished survey of its operational use.

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The M8 mild armored automobile was once the one major wheeled strive against motor vehicle utilized by the U.S. military in global warfare II. together with the calmly armed software model, the M20, it used to be the staple of the army's cavalry squadrons to be used in reconnaissance and scouting. First getting into wrestle in Italy in 1943, it was once regularly occurring through the crusade in northwest Europe, although its off-road functionality used to be came upon to be in need of.

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On the surface, the WRM and a VIS approach seem rather esoteric and academic. Yet in practice, the alternative to a VIS approach can have disastrous effects on simulations. The discontinuities for non-VIS approaches can be as complex as issues of computer numerical resolution (number of data-bits); issues of terrain data source material used to draw maps; issues of common frames of reference, coordinate systems, and data conversion techniques; and issues of common databases. Take the simplest case of two simulators, a "howitzer" and a "tank," with different visualization databases.

The point of the WRM is to satisfy the need for a simulator-independent approach to producing visualization data. At the center of the WRM is the synthetic world. It characterizes the data used to make simulator databases and addresses the types of operations that must be performed to massage the data for simulation use. Traditionally, each creator of a simulator designed and manufactured its own version of the data, data storage, and data access for its simulator visualization system. html[11/1/2010 6:43:37 AM] next page > page_44 < previous page page_44 next page > Page 44 result has been that every out-the-window view of the same scene looks significantly different.

Over the years, one of the issues nagging at the Defense Simulation Internet has been that it is merely a wide-area backbone to carry data long-haul or interstate distances, with little or no provision for local-area connectivity. 49 This concern is compounded by the ominous challenge of building an adequate end-to-end data communications infrastructure. It requires networks to connect all the simulators (as well as any real vehicles, weapons, and other systems) that will be participating in a simulation.

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